Interactive Whiteboards For Education – Which Option is the Best
Today technology has afforded new options for the world of education that makes learning and teaching easier for all involved. Newer technologies have changed the way teachers teach and students now absorb educational information in a whole new way.
Most classrooms today are now using interactive whiteboards. These boards have taken the place of the old blackboard and now information is put in front of classes straight from a laptop or desktop computer. However, for those involved in education, there are a couple of different options to choose from today when choosing one of these smart boards to be used in the classroom. Here is a closer look at the options available and which of the options will work the best for educators and their students.
The very first option available comes with a special membrane screen that has two membrane layers that are on a back board that is solid. When your finger or a pen goes over the membranes, they get pushed together creating a point that goes back to the laptop and then to the display which the classroom is looking at.
However, there is a big disadvantage to this option. One big disadvantage is that there is a time lapse that occurs between the time when the finger or pens moves and when it shows up on the board, so it takes some time to update. Another problem that occurs with this option is that people with a heavy hand may push too hard and end up wearing down the contacts on the membrane, which will cause problems with the function of the board.
Science Education What, When and Why
Science education is a field that looks into teaching science to those who are not members of the scientific community. Subjects that are taught deal with life, earth and space and the information that is passed onto students through this course is intended to help them through in their entire high school education. Individuals belonging to various age groups can take up science education such as children, adults and also college students.
Various types of methodologies are used in the process of science education. These methodologies are borrowed from various branches of science such as anthropology, cognitive science, computer science and cognitive psychology. In the United States, the National Standards sets the standards for this education. The unique aspect about this standard is that it is more inquiry-based, than something that makes use of direct instruction. It is on the whole, found to be an effective model for teaching science, even though there are elements in that that some feel are a bit controversial.
One type of science education is informal education, wherein students learn outside their formal school curriculum. Such education is imparted through community-based programs. The media is a strong instrument in imparting informal science education and such information can be passed along through videos, various types of visuals and also print medium. Examples of informal education through media are TV programs such as Dragonfly TV, Bill Nye the Science Guy, The Magic School Bus and NOVA and that offered by community-based programs are Afterschool Programs and 4-H Youth Development programs.
Raleigh Schools – Can You Hear Me Now
Raleigh Schools have been trying all sorts of initiatives and programs to bring the district up to No Child Left Behind requirements. Charter caps, the achievement gap and school choices are all hotly debated as Raleigh Schools look for roads toward improvement. But until now, no one had asked, “Can you hear me now?”
Well, that tagline belongs to Verizon. But it’s QUALCOMM Incorporated and the North Carolina Department of Public Instruction who have teamed up to create Project K-nect. Students in Raleigh Schools, and the rest of North Carolina, may be eligible for a mobile education pilot project this coming school year. QUALCOMM, a lead developer of wireless technologies, will provide high school students with Smartphones that will be used to deliver educational information. The Smartphones program is part of a $1 million grant provided by QUALCOMM’s Wireless Reach Initiative.
Project K-nect has three goals: